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com.skt.m3d.Object3D
Object3D´Â 3Â÷¿ø °ø°£¿¡ Á¸ÀçÇÏ´Â °´Ã¼¸¦ ¸ðµ¨¸µÇÏ´Â ClassÀÌ´Ù. scale °ªÀ» Á¦¿ÜÇÑ ¸ðµç °ªÀº Á¤¼ö¸¦ »ç¿ëÇÑ´Ù. scale °ªÀº ¼Ò¼ýÁ¡ 󸮸ª À§ÇØ << 10 µÈ Á¤¼ö¸¦ »ç¿ëÇÑ´Ù.
Constructor Summary | |
Object3D(com.skt.m3d.String name)
Object3D °´Ã¼¸¦ ¸¸µç´Ù. |
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Object3D(com.skt.m3d.String name,
int[] x,
int[] y,
int[] z,
int[] i0,
int[] i1,
int[] i2,
int[] col)
Vertices¿Í »ï°¢ÇüÀ» ¼³Á¤ÇÏ¿© »õ·Î¿î Object3D °´Ã¼¸¦ ¸¸µç´Ù. |
Method Summary | |
void |
addTriangle(int idx0,
int idx1,
int idx2,
int rgbColor)
»ï°¢ÇüÀ» ÀÌ·ç´Â ¼¼°³ÀÇ Vertex À妽º¸¦ Ãß°¡ÇÑ´Ù. |
void |
addVertex(int x,
int y,
int z)
Vertex¸¦ Ãß°¡ÇÑ´Ù. |
int[] |
getMatrixRow0()
º¯È¯ ¸ÅÆ®¸¯½ºÀÇ Ã¹¹øÂ° ÇàÀ» ¸®ÅÏÇÑ´Ù. |
int[] |
getMatrixRow1()
º¯È¯ ¸ÅÆ®¸¯½ºÀÇ µÎ¹øÂ° ÇàÀ» ¸®ÅÏÇÑ´Ù. |
int[] |
getMatrixRow2()
º¯È¯ ¸ÅÆ®¸¯½ºÀÇ ¼¼¹øÂ° ÇàÀ» ¸®ÅÏÇÑ´Ù. |
com.skt.m3d.String |
getName()
Object3D °´Ã¼ÀÇ À̸§À» ¹ÝȯÇÑ´Ù. |
void |
rotate(int az,
int el,
int roll)
°´Ã¼¸¦ ȸÀüÇÑ´Ù. |
void |
scale(int sx,
int sy,
int sz)
°´Ã¼¸¦ È®´ëÇÑ´Ù. |
void |
setName(com.skt.m3d.String name)
Object3D °´Ã¼ÀÇ À̸§À» ¼³Á¤ÇÑ´Ù. |
void |
setTriangles(int[] i0,
int[] i1,
int[] i2,
int[] col)
»ï°¢ÇüÀ» ¼³Á¤ÇÑ´Ù. |
void |
setVertices(int[] x,
int[] y,
int[] z)
Vertices¸¦ ¼³Á¤ÇÑ´Ù. |
void |
translate(int tx,
int ty,
int tz)
°´Ã¼¸¦ À̵¿½ÃŲ´Ù. |
Constructor Detail |
public Object3D(com.skt.m3d.String name)
name
- Object3D °´Ã¼ÀÇ À̸§public Object3D(com.skt.m3d.String name, int[] x, int[] y, int[] z, int[] i0, int[] i1, int[] i2, int[] col)
x
- x ÁÂÇ¥ ¸®½ºÆ®y
- y ÁÂÇ¥ ¸®½ºÆ®z
- z ÁÂÇ¥ ¸®½ºÆ®i0
- ù¹øÂ° Á¡ÀÇ ÁÂÇ¥ ¸®½ºÆ®i1
- µÎ¹øÂ° Á¡ÀÇ ÁÂÇ¥ ¸®½ºÆ®i2
- ¼¼¹øÂ° Á¡ÀÇ ÁÂÇ¥ ¸®½ºÆ®col
- »ï°¢ÇüÀÇ »ö (0x00rrggbb) ¸®½ºÆ®Method Detail |
public void setName(com.skt.m3d.String name)
name
- °´Ã¼ÀÇ À̸§public com.skt.m3d.String getName()
public void addVertex(int x, int y, int z)
x
- x ÁÂÇ¥y
- y ÁÂÇ¥z
- z ÁÂÇ¥public void setVertices(int[] x, int[] y, int[] z)
x
- x ÁÂÇ¥ ¸®½ºÆ®y
- y ÁÂÇ¥ ¸®½ºÆ®z
- z ÁÂÇ¥ ¸®½ºÆ®public void addTriangle(int idx0, int idx1, int idx2, int rgbColor)
idx0
- ù¹øÂ° Á¡ÀÇ À妽ºidx1
- µÎ¹øÂ° Á¡ÀÇ À妽ºidx2
- ¼¼¹øÂ° Á¡ÀÇ À妽ºrgbColor
- »ï°¢ÇüÀÇ »ö (0x00rrggbb)public void setTriangles(int[] i0, int[] i1, int[] i2, int[] col)
idx0
- ù¹øÂ° Á¡ÀÇ À妽º ¸®½ºÆ®idx1
- µÎ¹øÂ° Á¡ÀÇ À妽º ¸®½ºÆ®idx2
- ¼¼¹øÂ° Á¡ÀÇ À妽º ¸®½ºÆ®rgbColor
- »ï°¢ÇüÀÇ »ö (0x00rrggbb) ¸®½ºÆ®public void rotate(int az, int el, int roll)
az
- azimuth (°¢µµ)el
- elevation (°¢µµ)roll
- roll (°¢µµ)public void translate(int tx, int ty, int tz)
tx
- À̵¿½Ãų x ÁÂÇ¥°ªty
- À̵¿½Ãų y ÁÂÇ¥°ªtz
- À̵¿½Ãų z ÁÂÇ¥°ªpublic void scale(int sx, int sy, int sz)
sx
- xÃà ¹æÇâÀ¸·Î È®´ë½ÃŰ´Â Á¤µµ (¿ø·¡ÀÇ °ª¿¡¼ << 10µÈ °ª)sy
- yÃà ¹æÇâÀ¸·Î È®´ë½ÃŰ´Â Á¤µµ (¿ø·¡ÀÇ °ª¿¡¼ << 10µÈ °ª)sz
- zÃà ¹æÇâÀ¸·Î È®´ë½ÃŰ´Â Á¤µµ (¿ø·¡ÀÇ °ª¿¡¼ << 10µÈ °ª)public int[] getMatrixRow0()
public int[] getMatrixRow1()
public int[] getMatrixRow2()
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